Disclaimer: Fellow World of Warcraft players, this is a survey I’m conducting for an academic work, where I’m proposing solutions for solving player interaction problems in Online gaming and World of Warcraft is my designated case study where the audience is assumed to have limited knowledge of the game.

While answering the survey, it is advised to mark non-paired three options, out of the six.
These surveys will be kept open for two weeks, in addition to your votes, I would appreciate your constructive criticism on the work, problem definitions and suggested solutions.

Suggested Solution: Dropped Item Revision

A revision for items dropped is suggested. The monsters upon dying will drop reagents that upon turning in will reward the player with the corresponding item. For example, turning in five pieces of these reagents will reward the player with a complete armor piece. Moreover, this model could be adjusted accordingly with the number of players in the group, so that the monster will drop the amount of reagents accordingly with the group size. Hence, each of these can be distributed evenly among the group, rewarding them equally, to solve the quarrel.

Criteria Definition:
Feasibility: The solutions suggested should be applicable to the game’s available system as modifications that their effectiveness can be observed due to changes impacting players and the gameplay alike.
Sustainability: As the game progresses through major changes every 6 to 10 months, the solutions should be still effective with minor modifications done.
Acceptability: The suggested solutions should be acceptable by the development team and the majority of the playerbase as being game changing rather than being game-breaking.

Problem definitions and the other surveys can be reached by clicking on this text.

Thank you for your cooperation.